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My stills work is primarily 3D, with forays into 2D. I also showcase my own volumetric render engine, linemarch.
*Pancake Hobo base model/concept by Galit Weisberg
*Rendered with my own engine, linemarch.
Both for fun, and for projects, I create diverse assets ranging from set dressing and sculpts to complete image processing systems.
A slimy alien, wearing a kind of helmet, clay rendered.
A rock from Greenland that I photo scanned, retopologized, and optimized.
Other notable assets include:
I'm currently animating a short film of mine, which centers around a lonely, grey rat and an exciting, white mouse.
RAT awakens, then patters over to his cheese-filled bottle.
Hopping onto the plank, RAT squeezes the cap off the bottle.
My custom lens flare system combined with microdisplacement for a neat animation.
A simple logo animation I did for a French exchange program.
I have experience with many facets of production - directing, acting, writing, producing, DP'ing, lighting, compositing, vfx, and editing.
I served as President of my schools film club - Script to Screen.
Credits: Co-Director, Producer, Writer, DP, Lighting, Post/Editing
My Credits: Producer, Director of Photography, Lighting, Post/Editing
My Credits: Director, Producer, Writer, Director of Photography, Post/Editing
The foremost portfolio item is this website, of course! It's coded, hosted, and deployed on my own server from scratch, in the Foundation framework. Otherwise:
Copyright © 2017 Sofus Rose.
Coded from scratch!